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3D Graphics Engineer / Rendering Programmer/ Graphics Programmer

Kyiv, ua🌐 Remote💼 Full-time🗓 2026-03-10 → 2026-08-01

Core

Design, implement, upgrade, and maintain run-time rendering and graphics pipeline code for games using a proprietary engine.

Role type

3D Graphics Engineer / Rendering Programmer

Builds

Rendering tech for Ubisoft's graphics engines

Domain

Interactive entertainment / Real-time 3D graphics

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

C++ (advanced), OOP/OOD, multithreading, memory management, 3D math, GPU architecture understanding, graphics API knowledge (DirectX 11-12, Vulkan, OpenGL 4+)

Preferred skills

Experience with various game engines, shipped game project, pet projects

Technologies

DirectX 11-12, Vulkan, OpenGL 4+

Responsibilities

Design and implement run-time rendering and graphics pipeline code; Own and maintain rendering tools and pipeline code; Profile game performance to identify and fix bottlenecks; Collaborate with GPU and console vendors.

Seniority

Mid-level to Senior IC

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