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Economic Designer [Casual Party Game]

Shanghai, Shanghai, cn💼 Full-time🗓 2026-02-17 → 2026-07-30

Core

Design and balance economic systems, monetization features, and game content to drive player investment and enhance experience in online casual games.

Role type

Senior IC economic designer (monetization & systems)

Builds

In-game generation and consumption systems, reward structures, and commercial features for free-to-play casual games

Domain

Online/Mobile casual gaming, Free-to-play monetization

Deliverable

production ML models | product features

Required skills

Game balancing, monetization strategy, reward structure design, statistical analysis, data configuration, cross-functional collaboration

Preferred skills

Experience with high DAU casual games, skin-based monetization models, viral mechanics

Technologies

Data configuration tools, analytics platforms

Responsibilities

Design rules and numerical systems for in-game generation and consumption; Analyze product data, user feedback, and competitor trends to optimize systems; Collaborate with design, programming, and art teams to implement designs; Manage data-related configurations for accuracy and effectiveness

Seniority

Senior, hands-on IC

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