Economic Designer [Casual Party Game]
Core
Design and balance economic systems, monetization features, and game content to drive player investment and enhance experience in online casual games.
Role type
Senior IC economic designer (monetization & systems)
Builds
In-game generation and consumption systems, reward structures, and commercial features for free-to-play casual games
Domain
Online/Mobile casual gaming, Free-to-play monetization
Deliverable
production ML models | product features
Required skills
Game balancing, monetization strategy, reward structure design, statistical analysis, data configuration, cross-functional collaboration
Preferred skills
Experience with high DAU casual games, skin-based monetization models, viral mechanics
Technologies
Data configuration tools, analytics platforms
Responsibilities
Design rules and numerical systems for in-game generation and consumption; Analyze product data, user feedback, and competitor trends to optimize systems; Collaborate with design, programming, and art teams to implement designs; Manage data-related configurations for accuracy and effectiveness
Seniority
Senior, hands-on IC