Technical Artist Intern
Core
Integrating 2D/3D art assets, animations, and VFX into games using the Unity engine, including rigging, skinning, environment creation, and optimization.
Role type
Technical Artist Intern
Builds
Mobile and social games (e.g., Star Wars: Hunters, FarmVille, Words With Friends)
Domain
Interactive Entertainment / Game Development
Required skills
Unity, Maya, Photoshop, Texture Packer, Visual Studio, VFX, Rigging, Scripting, Version Control (Perforce, Git), Lighting, Shaders, Optimization
Preferred skills
NGUI, Unity Animations, Game Development Experience, Portfolio
Technologies
Unity, Maya, Photoshop, Texture Packer, Visual Studio, Perforce, Git, NGUI
Responsibilities
Integrate art assets (prefabs, animations, VFX) into the game engine; Rig and skin 3D and 2D sprite assets; Manage game environments, lighting, and optimizations; Collaborate with Art, Dev, UI/UX, and Design teams; Track time and estimate work.
Seniority
Intern