CareerPlan

Staff Hero Designer

USA-CA-BurbankRemoteFull-time$148k2026-09-28 → 2026-11-11
Remote

Core

Staff Hero Designer responsible for creative leadership, technical implementation, and tuning of combat, traversal, and 3Cs (Camera, Character, Controls) for playable characters in a 3rd person action game.

Role type

Staff level Hero Designer (hands-on IC with creative leadership)

Builds

Playable hero characters, core combat systems, traversal mechanics, and abilities for a new Insomniac game project.

Domain

Video game development, 3rd person action games

Required skills

3rd person gameplay design, combat system design, traversal mechanics, technical prototyping, game feel tuning, cross-discipline collaboration, design documentation, team mentorship

Preferred skills

3D layout, animation tools, programming languages, level editing tools

Technologies

Unreal Engine, Unity, Maya, proprietary internal tools, scripting systems

Responsibilities

Lead design and execution of hero character combat and non-combat mechanics; prototype and iterate gameplay using internal tools; collaborate with programmers and animators to implement systems; mentor other designers and drive design standards; create documentation and tutorial videos; review player work and ensure quality targets are met.

Seniority

Staff, hands-on IC with creative leadership