Staff Hero Designer
Core
Staff Hero Designer responsible for creative leadership, technical implementation, and tuning of combat, traversal, and 3Cs (Camera, Character, Controls) for playable characters in a 3rd person action game.
Role type
Staff level Hero Designer (hands-on IC with creative leadership)
Builds
Playable hero characters, core combat systems, traversal mechanics, and abilities for a new Insomniac game project.
Domain
Video game development, 3rd person action games
Required skills
3rd person gameplay design, combat system design, traversal mechanics, technical prototyping, game feel tuning, cross-discipline collaboration, design documentation, team mentorship
Preferred skills
3D layout, animation tools, programming languages, level editing tools
Technologies
Unreal Engine, Unity, Maya, proprietary internal tools, scripting systems
Responsibilities
Lead design and execution of hero character combat and non-combat mechanics; prototype and iterate gameplay using internal tools; collaborate with programmers and animators to implement systems; mentor other designers and drive design standards; create documentation and tutorial videos; review player work and ensure quality targets are met.
Seniority
Staff, hands-on IC with creative leadership