Lead Character Tools Engineer
Core
Lead engineer developing and optimizing tools for character creation, rigging, animation, and simulation pipelines in real-time game environments.
Role type
Lead Character Tools Engineer
Builds
Internal tools, project environments, and automation workflows for character pipelines
Domain
Video game development, character technology, real-time rendering
Deliverable
production ML models | product features
Required skills
C++ programming, Autodesk Maya (extensive), game development pipelines, character rigging, mesh processing, deformation, data management, game engine integration, troubleshooting, C++ debugging, Agentic AI workflows
Preferred skills
Python, PyQt/Pyside, MotionBuilder, Houdini, HLSL, MaterialX, Perforce, Git, Confluence, photogrammetry, motion capture
Technologies
C++, Python, Maya, MotionBuilder, Houdini, HLSL, MaterialX, Perforce, Git, Confluence
Responsibilities
Prototype and harden character creation tools; maintain project-specific environments and automation; write and customize internal tools and workflows; build technical documentation; collaborate with artists, engineers, and studio stakeholders; participate in internal demonstrations and conferences
Seniority
Senior, hands-on IC with leadership responsibilities