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Lead Character Tools Engineer

USA-CA-San Diego-Scranton Campus💼 Full-time💰 $143,700–$143,700🗓 2026-08-28 → 2026-09-26

Core

Lead engineer developing and optimizing tools for character creation, rigging, animation, and simulation pipelines in real-time game environments.

Role type

Lead Character Tools Engineer

Builds

Internal tools, project environments, and automation workflows for character pipelines

Domain

Video game development, character technology, real-time rendering

Deliverable

production ML models | product features

Required skills

C++ programming, Autodesk Maya (extensive), game development pipelines, character rigging, mesh processing, deformation, data management, game engine integration, troubleshooting, C++ debugging, Agentic AI workflows

Preferred skills

Python, PyQt/Pyside, MotionBuilder, Houdini, HLSL, MaterialX, Perforce, Git, Confluence, photogrammetry, motion capture

Technologies

C++, Python, Maya, MotionBuilder, Houdini, HLSL, MaterialX, Perforce, Git, Confluence

Responsibilities

Prototype and harden character creation tools; maintain project-specific environments and automation; write and customize internal tools and workflows; build technical documentation; collaborate with artists, engineers, and studio stakeholders; participate in internal demonstrations and conferences

Seniority

Senior, hands-on IC with leadership responsibilities

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