Senior Environment Artist
Core
Create aesthetically groundbreaking and technically advanced environments for games in collaboration with Disney, transforming concept art into playable points of interest.
Role type
Senior Environment Artist (AAA Game Development)
Builds
High-fidelity game environments, architectural sets, and thematic assets for shipped titles
Domain
Video Games / AAA Entertainment
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
3D asset creation in DCC tools (3DS Max, Maya, Blender, ZBrush), baking and texturing (Marmoset, Substance Painter, Designer), high-to-low poly workflow, tileable textures, trim sheets, unique unwraps, displacement maps, performance optimization for multiple platforms, mentorship
Preferred skills
None stated
Technologies
Unreal Engine, 3DS Max, Maya, Blender, ZBrush, Marmoset, Substance Painter, Substance Designer
Responsibilities
Collaborate with stakeholders to bring concept art to life as an environment art point of contact; work with Leads and Production to prioritize deliverables; contribute to pre-production ideation and prototype building; build and texture architectural and thematic sets; mentor junior artists through guidance and documentation
Seniority
Senior, hands-on IC with mentorship responsibilities