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Game Engine Engineer, Platform

Redmond, Washington💼 Full-time🗓 2026-05-11 → 2026-09-26

Core

Build and optimize real-time physics systems for a distributed digital twin platform used in logistics, defense, and infrastructure.

Role type

Senior IC game engine physics engineer

Builds

Physics simulation loops, collision detection, vehicle dynamics, and orbital mechanics for digital twins

Domain

Geospatial intelligence, 3D simulation, and AI-driven digital twins

Deliverable

production ML models | product features

Required skills

C++, rigid body dynamics, collision detection (GJK, SAT, CCD), constraint solvers, multi-threading, SIMD, memory management, profiling/debugging, engine integration (animation, rendering)

Preferred skills

Unreal Engine (Chaos), Unity (DOTS), Havok, Bullet, PhysX, GPU compute (CUDA), deterministic networking, console platform certification, Python/C#/Lua tooling

Technologies

C++, Unreal Engine, Unity, CUDA, Python, C#, Lua, VTune, PIX, Nsight, RenderDoc

Responsibilities

Develop core physics features including collision detection, entity controllers, and vehicle/orbital dynamics; optimize performance via profiling, multi-threading, and SIMD; build authoring tools and visualizers; ensure stability through test suites and regression handling; integrate physics with animation and gameplay systems

Seniority

Mid-level to Senior, hands-on IC

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