Game Engine Engineer, Platform
Core
Build and optimize real-time physics systems for a distributed digital twin platform used in logistics, defense, and infrastructure.
Role type
Senior IC game engine physics engineer
Builds
Physics simulation loops, collision detection, vehicle dynamics, and orbital mechanics for digital twins
Domain
Geospatial intelligence, 3D simulation, and AI-driven digital twins
Deliverable
production ML models | product features
Required skills
C++, rigid body dynamics, collision detection (GJK, SAT, CCD), constraint solvers, multi-threading, SIMD, memory management, profiling/debugging, engine integration (animation, rendering)
Preferred skills
Unreal Engine (Chaos), Unity (DOTS), Havok, Bullet, PhysX, GPU compute (CUDA), deterministic networking, console platform certification, Python/C#/Lua tooling
Technologies
C++, Unreal Engine, Unity, CUDA, Python, C#, Lua, VTune, PIX, Nsight, RenderDoc
Responsibilities
Develop core physics features including collision detection, entity controllers, and vehicle/orbital dynamics; optimize performance via profiling, multi-threading, and SIMD; build authoring tools and visualizers; ensure stability through test suites and regression handling; integrate physics with animation and gameplay systems
Seniority
Mid-level to Senior, hands-on IC
