Senior VFX Artist - Real-time Cinematics
Core
Creating high-quality, real-time visual effects for in-game cinematics and narrative sequences using dynamic particle systems, fluid simulations, and shaders.
Role type
Senior VFX Artist (Real-time Cinematics)
Builds
Real-time visual effects for game cinematics and in-game events
Domain
Video Games / Real-time VFX
Required skills
Real-time VFX creation, Particle systems, Fluid dynamics, Shader creation, Material authoring, Game engine proficiency (Unreal/Unity), 3D modeling and animation, Optimization for performance
Preferred skills
Mentorship, Industry trend awareness, Artistic fundamentals (composition, color theory, timing)
Technologies
Unreal Engine, Unity, Niagara, Cascade, Shuriken, Maya, Blender
Responsibilities
Create real-time VFX for cinematics and in-game events; Design and implement particle systems, shaders, and simulations; Optimize VFX assets for performance; Collaborate with cinematic team on visual style; Mentor junior VFX artists
Seniority
Senior, hands-on IC