Generalist Designer-Expression of Interest
Core
Design comprehensive gameplay solutions including mechanics, levels, UI/UX, combat, and narrative for engaging player experiences across ports, co-development, and full game development.
Role type
Generalist Game Designer
Builds
Interactive game features and systems
Domain
Video Games
Required skills
Gameplay mechanics design, Level design, UI/UX design, Combat system design, Narrative design, Prototyping, Playtesting, Design documentation, System balancing, Cross-disciplinary collaboration
Preferred skills
Understanding of design pipeline, Versatile skillset across multiple disciplines, Ability to guide design decisions
Responsibilities
Design, prototype, and implement gameplay mechanics, levels, UI/UX elements, combat systems, and narrative components; Collaborate with artists, engineers, and other designers to create a cohesive player experience; Develop design solutions accounting for project goals, technical constraints, and production timelines; Gather and evaluate feedback from playtesting to inform design decisions; Iterate on designs to improve usability, pacing, balance, and player engagement; Create and maintain comprehensive design documentation including specifications, flowcharts, diagrams, and storyboards; Communicate design ideas and rationale clearly to stakeholders; Take ownership of assigned work and communicate progress, dependencies, and risks to the Lead Designer; Help resolve design and implementation challenges across disciplines; Contribute to feature direction, provide constructive feedback, and share knowledge; Stay informed about industry trends and incorporate relevant best practices.
Seniority
Mid-level to Senior (3+ years experience required, 5+ for senior responsibilities)