CareerPlan

Mid-Level Technical Designer

Auckland, North IslandFull-time2026-10-18 → 2026-11-03

Core

Translate design goals into functional, engaging gameplay mechanics, character interactions, and feature implementation for interactive media.

Role type

Mid-level technical game designer

Builds

Gameplay mechanics, levels, UI/UX elements, and narrative components

Domain

Video game development

Required skills

Gameplay mechanics design, Level design, UI/UX design, Narrative design, Scripting/Programming (C#, Python, Lua), Design documentation, Playtesting analysis, Gameplay balancing

Preferred skills

Prototyping (Unreal Engine, Unity), Gameplay system balancing, Cross-functional collaboration, Problem-solving, Critical thinking