Mid-Level Technical Designer
Core
Translate design goals into functional, engaging gameplay mechanics, character interactions, and feature implementation for interactive media.
Role type
Mid-level technical game designer
Builds
Gameplay mechanics, levels, UI/UX elements, and narrative components
Domain
Video game development
Required skills
Gameplay mechanics design, Level design, UI/UX design, Narrative design, Scripting/Programming (C#, Python, Lua), Design documentation, Playtesting analysis, Gameplay balancing
Preferred skills
Prototyping (Unreal Engine, Unity), Gameplay system balancing, Cross-functional collaboration, Problem-solving, Critical thinking