Senior UX Designer
Core
Design intuitive, engaging, and scalable user experiences for Rainbow Six Siege, a tactical multiplayer game, supporting both new and veteran players.
Role type
Senior UX Designer (Game)
Builds
Player journeys, user flows, wireframes, prototypes, and interaction models for the Siege ecosystem.
Domain
Gaming / Tactical Multiplayer
Deliverable
product features
Required skills
User journey definition, wireframing, prototyping, information architecture, interaction design, usability testing, design systems, mentoring
Preferred skills
Game design collaboration, data analytics interpretation, stakeholder presentation
Technologies
Design tools (implied by wireframes/prototypes), analytics platforms
Responsibilities
Define end-to-end user journeys for game areas; Create user flows, wireframes, prototypes, information architectures, and interaction models; Collaborate with Game Design, UI Art, Engineering, Data Analytics, and Production teams; Advocate for player needs and usability; Translate complex systems into clear interactions; Leverage player research, analytics, usability testing, and community feedback; Contribute to and evolve UX guidelines and design systems; Mentor junior and mid-level UX designers; Present design solutions and rationale to stakeholders.
Seniority
Senior, hands-on IC with mentorship responsibilities