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Mid / Senior / Principal SDET / Tools Engineer

España💼 Full-time🗓 2026-07-03 → 2026-08-10

Core

Design, develop, and maintain engineering tools for artists, designers, QA, and developers to create, validate, optimize, and ship content at scale for a large-scale Unreal Engine 5 open-world project.

Role type

Mid / Senior / Principal SDET / Tools Engineer

Builds

Editor extensions, asset validation systems, pipeline automation, content-capture frameworks, workflow integrations, and automated testing solutions

Domain

Game development / Unreal Engine 5 / AAA

Deliverable

production ML models | product features | infrastructure

Required skills

C++, Unreal Engine 5, Python, REST APIs, automated testing, Perforce workflows, 3D content pipelines

Preferred skills

Editor plugins, runtime modules, Unreal reflection system, Slate/UMG or Dear ImGui, subsystems, actors, editor scripting

Technologies

Unreal Engine 5, C++, Python, Perforce, REST APIs

Responsibilities

Design, develop, and maintain tools used across the project; Build Unreal Engine 5 editor and runtime features using C++; Develop Python-based tooling and automation solutions; Integrate tools with Perforce, REST APIs, CI/CD pipelines, and internal services; Create automated tests and maintain tool quality; Investigate and solve technical challenges across tools, pipelines, and workflows; Contribute to improving engineering processes and development efficiency

Seniority

Mid (feature contributor), Senior (complex tool ownership), Principal (architecture, standards, mentorship)

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