Senior / Staff Graphics Software Engineer
Core
Design and implement core rendering technology for simulating cameras, LiDARs, and RADARs using a mix of traditional real-time rendering and neural rendering techniques for autonomous driving simulation.
Role type
Senior / Staff Graphics Software Engineer
Builds
Multi-sensor simulation stack and Waabi World (autonomous driving simulation environment)
Domain
Autonomous driving, Physical AI, Computer Graphics, Simulation
Deliverable
production ML models | product features
Required skills
Real-time graphics, GPU API (Vulkan/DirectX/OpenGL), GPU optimization, C++ or Rust, Shading languages (GLSL/HLSL/WGSL), Interactive 3D environments
Preferred skills
Robotics, Accelerated computing (CUDA/OpenCL), Accelerated raytracing (OptiX/DXR), Python, Deep learning frameworks (PyTorch/JAX/TensorFlow), Neural rendering (NeRF/Gaussian Splatting), Cloud computing
Technologies
Vulkan, DirectX, OpenGL, NSight, Tracy, Renderdoc, C++, Rust, GLSL, HLSL, WGSL, CUDA, OpenCL, Nvidia OptiX, PyTorch, JAX, TensorFlow
Responsibilities
Design and implement core rendering technology for simulating cameras, LiDARs, and RADARs; Collaborate with autonomy and safety teams to improve realism and diversity of Waabi World; Work on building a cutting-edge multi-sensor simulation stack leveraging graphics, computer vision, and machine learning; Publish high-impact research at top conferences
Seniority
Senior / Staff, hands-on IC