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Senior / Staff Graphics Software Engineer

Toronto, ON💼 Full-time🗓 2025-07-10 → 2026-07-31

Core

Design and implement core rendering technology for simulating cameras, LiDARs, and RADARs using a mix of traditional real-time rendering and neural rendering techniques for autonomous driving simulation.

Role type

Senior / Staff Graphics Software Engineer

Builds

Multi-sensor simulation stack and Waabi World (autonomous driving simulation environment)

Domain

Autonomous driving, Physical AI, Computer Graphics, Simulation

Deliverable

production ML models | product features

Required skills

Real-time graphics, GPU API (Vulkan/DirectX/OpenGL), GPU optimization, C++ or Rust, Shading languages (GLSL/HLSL/WGSL), Interactive 3D environments

Preferred skills

Robotics, Accelerated computing (CUDA/OpenCL), Accelerated raytracing (OptiX/DXR), Python, Deep learning frameworks (PyTorch/JAX/TensorFlow), Neural rendering (NeRF/Gaussian Splatting), Cloud computing

Technologies

Vulkan, DirectX, OpenGL, NSight, Tracy, Renderdoc, C++, Rust, GLSL, HLSL, WGSL, CUDA, OpenCL, Nvidia OptiX, PyTorch, JAX, TensorFlow

Responsibilities

Design and implement core rendering technology for simulating cameras, LiDARs, and RADARs; Collaborate with autonomy and safety teams to improve realism and diversity of Waabi World; Work on building a cutting-edge multi-sensor simulation stack leveraging graphics, computer vision, and machine learning; Publish high-impact research at top conferences

Seniority

Senior / Staff, hands-on IC

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