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Design Director, World Systems

🌐 Remote💼 Full-time💰 $164,000–$164,000🗓 2026-09-23 → 2026-09-25

Core

Design and lead procedural world generation systems for a large-scale live-operated mobile game, ensuring cohesive, authored-feeling environments.

Role type

Senior IC Design Director (Procedural World Systems)

Builds

Procedural world generation frameworks, terrain, creatures, props, resources, buildings, encounters, and points of interest for a global IP mobile game.

Domain

Mobile Gaming / Procedural Generation / World Design

Deliverable

production ML models | product features

Required skills

Game design leadership, procedural world generation, level design, gameplay pacing, world density, traversal design, sightlines, design documentation standards, team management, cross-functional partnership (Tools/Engineering/Art/UX), live-operated game experience, iterative design process, player empathy, game engine constraints.

Preferred skills

Unity, Free-to-Play, cross-platform (console/PC), major IP experience, content-assembly pipelines.

Responsibilities

Own player experience of generated worlds; define composition of diverse world elements; establish world-design standards; partner with Tools to specify generation frameworks; work end-to-end from concept to live iteration; manage multiple world systems simultaneously; inspire and grow a team of game designers.

Seniority

Senior, hands-on IC with leadership responsibilities

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