Design Director, World Systems
Core
Design and lead procedural world generation systems for a large-scale live-operated mobile game, ensuring cohesive, authored-feeling environments.
Role type
Senior IC Design Director (Procedural World Systems)
Builds
Procedural world generation frameworks, terrain, creatures, props, resources, buildings, encounters, and points of interest for a global IP mobile game.
Domain
Mobile Gaming / Procedural Generation / World Design
Deliverable
production ML models | product features
Required skills
Game design leadership, procedural world generation, level design, gameplay pacing, world density, traversal design, sightlines, design documentation standards, team management, cross-functional partnership (Tools/Engineering/Art/UX), live-operated game experience, iterative design process, player empathy, game engine constraints.
Preferred skills
Unity, Free-to-Play, cross-platform (console/PC), major IP experience, content-assembly pipelines.
Responsibilities
Own player experience of generated worlds; define composition of diverse world elements; establish world-design standards; partner with Tools to specify generation frameworks; work end-to-end from concept to live iteration; manage multiple world systems simultaneously; inspire and grow a team of game designers.
Seniority
Senior, hands-on IC with leadership responsibilities