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Client Engineer (Unity, Real User Monitoring) - Unannounced Project

ES - Barcelona, Spain💼 Full-time🗓 2026-09-25 → 2026-10-02

Core

Building and improving Real User Monitoring (RUM), client observability, and telemetry capabilities within a Unity client for an unannounced cross-platform Strategy/MMO game.

Role type

Senior IC Client Engineer (Unity, Observability)

Builds

Client-side monitoring, telemetry, and observability systems for live games

Domain

Video Games / Mobile & PC / Strategy & MMO

Required skills

Unity engine development, C# programming, client-side monitoring/telemetry design, software engineering best practices, version control, build tools, deployment pipelines, AI-assisted development tools

Preferred skills

Live mobile/PC game support, collaboration with LiveOps/Community teams, automated testing, CI/CD, game design principles, Unreal Engine familiarity

Technologies

Unity, C#, GitHub Copilot, Codex, Claude Code

Responsibilities

Develop and operate live games with Unity; design and implement client-side monitoring and telemetry; transform team needs into actionable signals; solve ambiguous live-game issues; collaborate with technical and non-technical partners; manage version control and deployment pipelines.

Seniority

Senior, hands-on IC

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