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Programming - (Various Disciplines) - Talent Pool (APAC)

Manila, Metro Manila, Philippines💼 Full-time🗓 2025-08-08 → 2026-07-31

Core

General engineering talent pool for future co-development projects in video games, covering gameplay, AI, systems, tools, engine, animation, networking, live ops, DevOps, and cloud services.

Role type

Generalist Game Engineer (Talent Pool)

Builds

Game features, systems, tools, and infrastructure for diverse game genres and client projects

Domain

Video Game Development

Deliverable

production ML models | product features | infrastructure

Required skills

C++, C#, Python, Unity, Unreal Engine, source control, debugging, performance profiling, agile workflows

Preferred skills

AAA pipelines, real-time rendering, cloud platforms (AWS, Azure, GCP), CI/CD, Live Ops strategies, telemetry, remote content deployment

Technologies

C++, C#, Python, Unity, Unreal Engine, AWS, Azure, GCP

Responsibilities

Design and optimize gameplay systems, AI behaviors, animation pipelines, or core engine architecture; Develop and maintain tools for content creators and QA teams; Contribute to Live Ops, build pipelines, or deployment systems; Implement and refine networking, multiplayer architecture, or backend services; Profile and optimize performance, memory usage, and load times; Troubleshoot bugs and resolve bottlenecks

Seniority

Mid-level (3+ years experience)

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