Programming - (Various Disciplines) - Talent Pool (APAC)
Core
General engineering talent pool for future co-development projects in video games, covering gameplay, AI, systems, tools, engine, animation, networking, live ops, DevOps, and cloud services.
Role type
Generalist Game Engineer (Talent Pool)
Builds
Game features, systems, tools, and infrastructure for diverse game genres and client projects
Domain
Video Game Development
Deliverable
production ML models | product features | infrastructure
Required skills
C++, C#, Python, Unity, Unreal Engine, source control, debugging, performance profiling, agile workflows
Preferred skills
AAA pipelines, real-time rendering, cloud platforms (AWS, Azure, GCP), CI/CD, Live Ops strategies, telemetry, remote content deployment
Technologies
C++, C#, Python, Unity, Unreal Engine, AWS, Azure, GCP
Responsibilities
Design and optimize gameplay systems, AI behaviors, animation pipelines, or core engine architecture; Develop and maintain tools for content creators and QA teams; Contribute to Live Ops, build pipelines, or deployment systems; Implement and refine networking, multiplayer architecture, or backend services; Profile and optimize performance, memory usage, and load times; Troubleshoot bugs and resolve bottlenecks
Seniority
Mid-level (3+ years experience)