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Senior Combat Designer

Barcelona🌐 Remote💼 Full-time🗓 2026-09-14 → 2026-09-26

Core

Design and balance combat gameplay systems for a 4X MMO mobile game, supporting strategic decisions in PvE, PvP, and co-op content.

Role type

Senior Combat Designer (Live Service Mobile Game)

Builds

Systemic combat experiences, officer/ship tech progression, and hostile challenge loops for Star Trek Fleet Command.

Domain

Mobile Gaming / 4X Strategy / MMO

Deliverable

production ML models | product features

Required skills

Combat system design, gameplay balancing, power curve tuning, economic loop design, progression pacing, data-driven tuning, cross-functional collaboration, live production navigation, feature ownership from vision to launch.

Preferred skills

Mentoring junior designers, SQL, scripting, simulation tools, character collection/RPG design, live ops systems, event design, server lifecycle planning, alliance/co-op gameplay design.

Technologies

Excel, Google Sheets

Responsibilities

Own design and balance of combat gameplay across PvE, PvP, and co-op; Build and refine novel gameplay experiences for officers, ships, and challenges; Create systemic combat experiences fostering player agency; Model combat challenge and progression pacing using spreadsheets; Evaluate performance using data and playtests; Plan for long-term content extensibility; Mentor junior designers.

Seniority

Senior, hands-on IC with mentorship responsibilities

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