Senior Combat Designer
Core
Design and balance combat gameplay systems for a 4X MMO mobile game, supporting strategic decisions in PvE, PvP, and co-op content.
Role type
Senior Combat Designer (Live Service Mobile Game)
Builds
Systemic combat experiences, officer/ship tech progression, and hostile challenge loops for Star Trek Fleet Command.
Domain
Mobile Gaming / 4X Strategy / MMO
Deliverable
production ML models | product features
Required skills
Combat system design, gameplay balancing, power curve tuning, economic loop design, progression pacing, data-driven tuning, cross-functional collaboration, live production navigation, feature ownership from vision to launch.
Preferred skills
Mentoring junior designers, SQL, scripting, simulation tools, character collection/RPG design, live ops systems, event design, server lifecycle planning, alliance/co-op gameplay design.
Technologies
Excel, Google Sheets
Responsibilities
Own design and balance of combat gameplay across PvE, PvP, and co-op; Build and refine novel gameplay experiences for officers, ships, and challenges; Create systemic combat experiences fostering player agency; Model combat challenge and progression pacing using spreadsheets; Evaluate performance using data and playtests; Plan for long-term content extensibility; Mentor junior designers.
Seniority
Senior, hands-on IC with mentorship responsibilities