CareerPlan

Software Engineer, Animation

Santa MonicaFull-time$120k2026-10-23 → 2026-11-10
On-site

Core

Develop runtime animation systems, tools, and workflows for player characters, NPCs, and creatures in a large-scale open-world game.

Role type

Senior Gameplay Engineer (Animation Systems)

Builds

Character animation systems, locomotion, traversal, combat, and animation-driven gameplay features for a AAA open-world game.

Domain

Video Game Development / Real-time 3D Animation

Required skills

C++, Unreal Engine, Animation Blueprints, Blend Spaces, Montages, State Machines, Inverse Kinematics, Locomotion, Performance Optimization, Debugging

Preferred skills

Motion Matching, Motion Warping, Procedural Animation, Motion Capture Pipelines, Console Hardware Optimization, Editor Tools Development

Responsibilities

Develop and optimize runtime animation systems for NPCs and player characters; Build tools to improve animation team efficiency; Collaborate with animators and technical artists on rig integration; Profile and optimize systems for memory and scalability; Implement animation-driven gameplay mechanics.

Seniority

Senior, hands-on IC