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Software Engineer, Cinematic Tools

Santa Monica💼 Full-time💰 $130,000–$155,000🗓 2026-09-10 → 2026-09-25

Core

Design, implement, and support C# and C++ tools for Absurd's cinematic content pipeline, automating audio and motion capture collection, asset ingestion into Unreal Engine, and studio operations.

Role type

Senior IC software engineer (cinematic pipeline tools)

Builds

C# and C++ tools for automating audio/motion capture, Unreal Engine asset ingestion, and studio operations (scheduling, actor DB)

Domain

Game development, cinematic production, Unreal Engine

Deliverable

production ML models | product features

Required skills

C#, C++, Python, Unreal Engine, Unreal Sequencer, motion capture systems, audio systems, desktop application development, technical planning, task estimation

Preferred skills

Wwise, ProTools, Premiere, DaVinci Resolve, Maya, motion capture hardware (Captury, Xsens), narrative authoring (Articy), CI/CD pipelines (Horde, TeamCity, Jenkins)

Technologies

C#, C++, Python, Unreal Engine, Node.js, Wwise, ProTools, Premiere, Maya, Articy, Horde, TeamCity, Jenkins

Responsibilities

Identify audio and motion capture toolchain requirements with production leadership; build, test, and support tools for ingesting, authoring, and exporting cinematic content; guide creative staff using agentic coding; troubleshoot tools during production shoots; participate in technical planning and milestone reviews

Seniority

Senior, hands-on IC

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