Software Engineer, Cinematic Tools
Core
Design, implement, and support C# and C++ tools for Absurd's cinematic content pipeline, automating audio and motion capture collection, asset ingestion into Unreal Engine, and studio operations.
Role type
Senior IC software engineer (cinematic pipeline tools)
Builds
C# and C++ tools for automating audio/motion capture, Unreal Engine asset ingestion, and studio operations (scheduling, actor DB)
Domain
Game development, cinematic production, Unreal Engine
Deliverable
production ML models | product features
Required skills
C#, C++, Python, Unreal Engine, Unreal Sequencer, motion capture systems, audio systems, desktop application development, technical planning, task estimation
Preferred skills
Wwise, ProTools, Premiere, DaVinci Resolve, Maya, motion capture hardware (Captury, Xsens), narrative authoring (Articy), CI/CD pipelines (Horde, TeamCity, Jenkins)
Technologies
C#, C++, Python, Unreal Engine, Node.js, Wwise, ProTools, Premiere, Maya, Articy, Horde, TeamCity, Jenkins
Responsibilities
Identify audio and motion capture toolchain requirements with production leadership; build, test, and support tools for ingesting, authoring, and exporting cinematic content; guide creative staff using agentic coding; troubleshoot tools during production shoots; participate in technical planning and milestone reviews
Seniority
Senior, hands-on IC