FPS 1P View Gameplay Animator
Core
Create high-quality first-person and third-person weapon and tactical animations for realistic military or survival shooters, ensuring realistic feel and smooth gameplay pacing.
Role type
Senior IC gameplay animator (FPS/TPS)
Builds
Weapon animations, tactical movements, and combat feedback systems for mobile and PC shooters
Domain
Gaming, First-Person Shooters, Tactical Shooters
Required skills
3D animation, Unreal Engine 5, body mechanics, firearm operation, tactical movements, procedural animation, motion capture, facial capture workflows, weapon sway systems, iterative development, cross-functional communication
Preferred skills
Motion capture, procedural animation, facial capture workflows, familiarity with realistic shooters (Arena Breakout: Infinite, Escape from Tarkov)
Technologies
3ds Max, Maya, MotionBuilder, Unreal Engine 5
Responsibilities
Create weapon and tactical animations (reloads, slides, vaults, inspections); Establish quality standards and production guidelines; Collaborate with engineers to optimize hit reactions and physics-driven accessories; Design innovative interaction animations (dynamic inspections, posture variations, terrain-adaptive traversal)
Seniority
Senior, hands-on IC