CareerPlan

Staff GPU SW Engineer

San Diego, California, United States of AmericaFull-time2026-09-17 → 2026-11-10

Core

Design and develop profiling, performance analysis, and debugging tools for the Snapdragon Adreno GPU to enable developers to optimize graphics, games, ray tracing, and machine learning workloads.

Role type

Staff GPU Software Engineer (Developer Tools)

Builds

GPU developer tools (profilers, debuggers, performance analyzers) for the Snapdragon Adreno ecosystem

Domain

Graphics Software Engineering / GPU Computing

Required skills

C++, C, GPU hardware concepts, graphics concepts, real-time software development, performance optimization, debugging, profiling, user experience optimization

Preferred skills

Vulkan, DirectX, Metal, OpenGL, WebGL, Unity, Unreal Engine, Godot, OpenCL, CUDA, SYCL, mesh shading, workgraphs, Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct, AI-driven productivity tools

Technologies

C++, C, Vulkan, DirectX, Metal, OpenGL, WebGL, Unity, Unreal Engine, Godot, OpenCL, CUDA, SYCL, Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct

Responsibilities

Design and develop profiling, performance analysis, and debugging tools features; Collaborate with GPU hardware and software teams on performance validation and analysis; Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs

Seniority

Staff, hands-on IC with mentorship