Character Lighting & Look Development Artist
Core
Own the visual presentation of hero characters in a cinematic narrative game, focusing on character lighting for visual novel scenes, cinematics, and promotional key art.
Role type
Character Lighting & Look Development Artist
Builds
Cinematic narrative game scenes, promotional character renders, and key art
Domain
Game development (mobile), Real-time rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Character lighting, Unity URP, lighting fundamentals, mobile lighting workflows, post-processing optimization, material/shader interaction
Preferred skills
Look development, stylized rendering pipelines, visual tiering for collectibles, cinematic composition, LUT creation, PBR materials
Technologies
Unity URP, Forward+ rendering, light probes, reflection probes, HDRIs, LUTs
Responsibilities
Design lighting for VN scenes and cinematics to enhance emotional impact; Create polished promotional character renders at multiple quality tiers; Establish mood-driven lighting direction for narrative scenes; Balance baked and real-time lighting for mobile performance; Manage HDRIs, LUTs, and post-processing stacks; Collaborate with character and technical artists on material and texture quality
Seniority
Mid-Senior, hands-on IC