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Character Lighting & Look Development Artist

International💼 Full-time🗓 2026-09-20 → 2026-09-25

Core

Own the visual presentation of hero characters in a cinematic narrative game, focusing on character lighting for visual novel scenes, cinematics, and promotional key art.

Role type

Character Lighting & Look Development Artist

Builds

Cinematic narrative game scenes, promotional character renders, and key art

Domain

Game development (mobile), Real-time rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Character lighting, Unity URP, lighting fundamentals, mobile lighting workflows, post-processing optimization, material/shader interaction

Preferred skills

Look development, stylized rendering pipelines, visual tiering for collectibles, cinematic composition, LUT creation, PBR materials

Technologies

Unity URP, Forward+ rendering, light probes, reflection probes, HDRIs, LUTs

Responsibilities

Design lighting for VN scenes and cinematics to enhance emotional impact; Create polished promotional character renders at multiple quality tiers; Establish mood-driven lighting direction for narrative scenes; Balance baked and real-time lighting for mobile performance; Manage HDRIs, LUTs, and post-processing stacks; Collaborate with character and technical artists on material and texture quality

Seniority

Mid-Senior, hands-on IC

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