CareerPlan

Senior Technical Animator

Stockholm, SwedenFull-time2026-10-29 → 2026-11-09
On-site

Core

Build and maintain animator-friendly control rigs for 3D characters, creatures, and props using an in-house Maya rigging pipeline.

Role type

Senior Technical Animator (Rigging)

Builds

Rigged assets for game engines

Domain

Game development / 3D Animation

Required skills

Maya rigging, weight painting, skinning algorithms, Python, MEL, character anatomy, real-time performance optimization, animation principles

Preferred skills

C++, C#, Rez, PyPI packaging

Technologies

Maya, Python, MEL, Game Engines

Responsibilities

Build and maintain control rigs for characters and props; Develop rigging tools and pipeline integrations; Export rigged assets to game engines; Mentor other riggers and resolve complex deformation issues; Maintain rigging frameworks and performance guidelines

Seniority

Senior, hands-on IC