Senior Technical Animator
On-site
Core
Build and maintain animator-friendly control rigs for 3D characters, creatures, and props using an in-house Maya rigging pipeline.
Role type
Senior Technical Animator (Rigging)
Builds
Rigged assets for game engines
Domain
Game development / 3D Animation
Required skills
Maya rigging, weight painting, skinning algorithms, Python, MEL, character anatomy, real-time performance optimization, animation principles
Preferred skills
C++, C#, Rez, PyPI packaging
Technologies
Maya, Python, MEL, Game Engines
Responsibilities
Build and maintain control rigs for characters and props; Develop rigging tools and pipeline integrations; Export rigged assets to game engines; Mentor other riggers and resolve complex deformation issues; Maintain rigging frameworks and performance guidelines
Seniority
Senior, hands-on IC