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Job

🌐 Remote💼 Full-time🗓 2026-09-23 → 2026-09-24

Core

Designing, prototyping, and iterating on playable ads (mini-games) to test hypotheses and identify engaging gameplay mechanics for casual players.

Role type

Hands-on Game Designer (Playable Ads / RnD)

Builds

Playable ad prototypes and a structured database of successful creative + playable combinations

Domain

Mobile Gaming / Playable Ads / User Acquisition

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Core game prototype design, rapid experimentation, gameplay mechanics extraction, hypothesis testing, tool configuration, vibe coding, cross-functional collaboration, ownership, curiosity about new technologies

Preferred skills

Experience in R&D environments, ability to learn unfamiliar tools quickly, independent problem solving

Technologies

Cocos, Lua

Responsibilities

Creating Playables end-to-end from concept to tested prototype, studying competitor creatives to identify mechanics and visual patterns, extracting gameplay motivations from video creatives, rapidly testing and iterating on gameplay hypotheses, building a cookbook of successful combinations, hands-on configuration and development of Playables, working closely with the Playables Developer

Seniority

Individual Contributor, hands-on execution

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