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Gameplay Engineer – Narrative Systems, LLMs & Creator Tools

Stockholm, Sweden💼 Full-time🗓 2026-01-28 → 2026-06-24

Core

Build gameplay-facing systems, tools, and integrations that enable AI-driven narrative workflows, quest building, and player reactivity in video games.

Role type

Gameplay Engineer (Narrative Systems & AI Tooling)

Builds

Production-ready gameplay systems, editor tools, and engine integrations for narrative design and quest pipelines.

Domain

Video Game Development / AI Creative Tooling

Deliverable

production ML models | product features

Required skills

C++, Unreal Engine, Gameplay Engineering, Tooling Development, System Design, Debugging/Diagnostics, Cross-functional Collaboration, Prototyping, AI Autonomy Evaluation

Preferred skills

Editor tools/content workflows in Unreal, Language models/AI tooling evaluation, Narrative systems/quest pipelines, Python

Technologies

Unreal Engine, C++, Python

Responsibilities

Build gameplay systems and tools for new narrative workflows; Collaborate with designers to translate creative needs into intuitive tooling; Develop engine integrations for analysis and experimentation; Create debugging workflows for complex systems; Prototype AI-native gameplay mechanics; Mature experimental features into production solutions; Design and evaluate AI autonomy levels; Integrate tools into game development pipelines.

Seniority

Mid-to-Senior, hands-on IC

Rewrite
## Responsibilities - Build gameplay systems and tools that enable new narrative workflows and faster iteration for creators - Collaborate with designers and narrative teams to understand creative needs and turn them into intuitive tooling - Develop engine integrations and "hooks" that expose the right information for analysis, validation, and experimentation - Create debugging and diagnostics workflows that make complex systems understandable and easy to iterate on - Work with writers and designers to explore and prototype AI-native gameplay mechanics that preserve authorial intent while enabling emergence and reactivity - Prototype experimental features quickly, then help mature the best ideas into robust production-ready solutions - Help design and evaluate different degrees of AI autonomy, balancing creative ambition, reliability, and control - Help ensure AI-assisted workflows remain controllable, transparent, and human-driven - Work across disciplines to integrate tools into real game development pipelines, not isolated demos ## Requirements - Strong gameplay engineering experience and excellent C++ skills - Experience working in Unreal Engine - A passion for tooling, iteration speed, and developer experience - A creator mindset: you enjoy building systems that make other people more effective - Comfort collaborating with designers and translating creative goals into technical solutions - Professional English communication skills ## Nice to Have - Experience building editor tools or content workflows in Unreal Engine - Familiarity with language models, AI tooling, evaluation, or "human-in-the-loop" creative systems - Experience with narrative systems, quest pipelines, or other creator-driven game features - Python experience, or interest in working across engine + services/tooling ## Benefits - Competitive salaries - Passionate colleagues to share knowledge with - Much more - Opportunity to take part of a journey into the unknown - Build creative, surprising and beautiful experiences together - We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability - Be yourself at Embark and make games while doing so - Please apply with confidence. We can’t wait to hear from you (in English)!
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