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Gameplay Engineer – Narrative Systems, LLMs & Creator Tools

Stockholm, Sweden💼 Full-time🗓 2026-01-28 → 2026-09-26

Core

Build gameplay-facing systems, tools, and integrations that enable AI-driven narrative workflows, quest building, and player reactivity in video games.

Role type

Gameplay Engineer (Narrative Systems & AI Tooling)

Builds

Production-ready gameplay systems, editor tools, and engine integrations for narrative design and quest pipelines.

Domain

Video Game Development / AI Creative Tooling

Deliverable

production ML models | product features

Required skills

C++, Unreal Engine, Gameplay Engineering, Tooling Development, System Design, Debugging/Diagnostics, Cross-functional Collaboration, Prototyping, AI Autonomy Evaluation

Preferred skills

Editor tools/content workflows in Unreal, Language models/AI tooling evaluation, Narrative systems/quest pipelines, Python

Technologies

Unreal Engine, C++, Python

Responsibilities

Build gameplay systems and tools for new narrative workflows; Collaborate with designers to translate creative needs into intuitive tooling; Develop engine integrations for analysis and experimentation; Create debugging workflows for complex systems; Prototype AI-native gameplay mechanics; Mature experimental features into production solutions; Design and evaluate AI autonomy levels; Integrate tools into game development pipelines.

Seniority

Mid-to-Senior, hands-on IC

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