Gameplay Engineer – Narrative Systems, LLMs & Creator Tools
Core
Build gameplay-facing systems, tools, and integrations that enable AI-driven narrative workflows, quest building, and player reactivity in video games.
Role type
Gameplay Engineer (Narrative Systems & AI Tooling)
Builds
Production-ready gameplay systems, editor tools, and engine integrations for narrative design and quest pipelines.
Domain
Video Game Development / AI Creative Tooling
Deliverable
production ML models | product features
Required skills
C++, Unreal Engine, Gameplay Engineering, Tooling Development, System Design, Debugging/Diagnostics, Cross-functional Collaboration, Prototyping, AI Autonomy Evaluation
Preferred skills
Editor tools/content workflows in Unreal, Language models/AI tooling evaluation, Narrative systems/quest pipelines, Python
Technologies
Unreal Engine, C++, Python
Responsibilities
Build gameplay systems and tools for new narrative workflows; Collaborate with designers to translate creative needs into intuitive tooling; Develop engine integrations for analysis and experimentation; Create debugging workflows for complex systems; Prototype AI-native gameplay mechanics; Mature experimental features into production solutions; Design and evaluate AI autonomy levels; Integrate tools into game development pipelines.
Seniority
Mid-to-Senior, hands-on IC