Senior Technical Artist - 3D & Unity
Core
Bridge 3D content creation and Unity implementation by building, adapting, and integrating game-ready 3D assets.
Role type
Senior Technical Artist (3D & Unity)
Builds
3D assets (characters, props, environments), prefabs, materials, and asset workflows for a game project.
Domain
Game development (3D art & Unity engine)
Required skills
Unity, Blender, Photoshop, 3D modeling, texturing, rigging, skinning, shader editors, material setups, AI-assisted workflows
Preferred skills
Unity UI, Substance Painter, AI tools for textures, audio setup in Unity, pipeline improvement
Technologies
Unity, Blender, Photoshop, Substance Painter, Leonardo
Responsibilities
Model and texture characters, props, and environment assets in Blender; Create, prepare, and integrate 3D assets into Unity; Support the team with asset creation workflows, import pipelines, and technical setup in Unity; Troubleshoot visual or technical issues related to assets, materials, shaders, rigs, or implementation; Work with shader editors and material setups; Collaborate closely with 3D artists, programmers, designers, and production; Give feedback on asset quality, performance, and implementation feasibility; Support rigging, skinning, and asset preparation; Use AI-assisted workflows to improve iteration speed and production quality.
Seniority
Senior, hands-on IC