CareerPlan

预研项目-资深灯光设计师

Shenzhen, ChinaFull-time2026-11-03 → 2026-11-10

Core

Design and implement full lighting pipelines for immersive game scenes using UE5, balancing visual fidelity with performance across PC and mobile platforms.

Role type

Senior IC game lighting designer

Builds

Real-time game scenes with dynamic/static lighting, global illumination, and shadow systems

Domain

Video games / Real-time rendering

Required skills

UE5 engine expertise, Lumen global illumination, HDRP/URP rendering pipelines, real-time lighting calculation, light probes, lightmap baking, volumetric lighting, performance optimization, color theory, narrative lighting design

Preferred skills

Standardization of lighting workflows, team training leadership, cross-functional collaboration with TA and art directors

Technologies

UE5, Lumen, HDRP, URP

Responsibilities

Design and implement full lighting pipelines for immersive game scenes; Configure dynamic/static lighting, global illumination, and shadow systems; Collaborate on level design and art style definition; Optimize lighting parameters and rendering pipelines for performance; Establish standardized lighting design specifications and conduct team training

Seniority

Senior, hands-on IC