预研项目-资深灯光设计师
Core
Design and implement full lighting pipelines for immersive game scenes using UE5, balancing visual fidelity with performance across PC and mobile platforms.
Role type
Senior IC game lighting designer
Builds
Real-time game scenes with dynamic/static lighting, global illumination, and shadow systems
Domain
Video games / Real-time rendering
Required skills
UE5 engine expertise, Lumen global illumination, HDRP/URP rendering pipelines, real-time lighting calculation, light probes, lightmap baking, volumetric lighting, performance optimization, color theory, narrative lighting design
Preferred skills
Standardization of lighting workflows, team training leadership, cross-functional collaboration with TA and art directors
Technologies
UE5, Lumen, HDRP, URP
Responsibilities
Design and implement full lighting pipelines for immersive game scenes; Configure dynamic/static lighting, global illumination, and shadow systems; Collaborate on level design and art style definition; Optimize lighting parameters and rendering pipelines for performance; Establish standardized lighting design specifications and conduct team training
Seniority
Senior, hands-on IC