CareerPlan

《三角洲行动》绑定设计师-角色方向

Shenzhen, ChinaFull-time2026-10-27 → 2026-11-10

Core

Design and build high-quality character rigging systems (full body and facial) and Unreal Animation Blueprints for a game project.

Role type

Senior IC character technical artist (rigging)

Builds

Game-ready character rigs and animation tools

Domain

Video game development, Unreal Engine

Required skills

Character rigging, Facial rigging, Python scripting, Unreal Engine, DCC tools (Maya, 3Ds Max, MotionBuilder), Technical problem solving

Preferred skills

Automation tool development, Cross-team collaboration, Technical leadership

Technologies

Unreal Engine, Maya, 3Ds Max, MotionBuilder, Python