《灰境行者》-资深技术美术 TA(场景向)
Core
Optimize scene rendering effects, performance, and stability for high-quality visual presentation in games.
Role type
Senior Technical Artist (Scene-focused)
Builds
Game scenes with optimized materials, shaders, lighting, and post-processing
Domain
Game Development / Computer Graphics
Required skills
Unreal Engine, Computer Graphics, PBR, HLSL/GLSL, Performance Profiling, RenderDoc, Unreal Insights, LOD systems, Texture compression, Resource management
Preferred skills
Shader development, Cross-team collaboration, Automated tooling
Technologies
Unreal Engine, HLSL, GLSL, RenderDoc, Unreal Insights
Responsibilities
Optimize scene rendering effects including materials, shaders, lighting, and post-processing; Analyze and optimize CPU/GPU/memory performance; Develop and debug shaders; Establish scene art resource standards and automation tools; Collaborate with level, art, and engineering teams.
Seniority
Senior, hands-on IC