CareerPlan

《灰境行者》-资深技术美术 TA(场景向)

Shanghai, ChinaFull-time2026-10-27 → 2026-11-10

Core

Optimize scene rendering effects, performance, and stability for high-quality visual presentation in games.

Role type

Senior Technical Artist (Scene-focused)

Builds

Game scenes with optimized materials, shaders, lighting, and post-processing

Domain

Game Development / Computer Graphics

Required skills

Unreal Engine, Computer Graphics, PBR, HLSL/GLSL, Performance Profiling, RenderDoc, Unreal Insights, LOD systems, Texture compression, Resource management

Preferred skills

Shader development, Cross-team collaboration, Automated tooling

Technologies

Unreal Engine, HLSL, GLSL, RenderDoc, Unreal Insights

Responsibilities

Optimize scene rendering effects including materials, shaders, lighting, and post-processing; Analyze and optimize CPU/GPU/memory performance; Develop and debug shaders; Establish scene art resource standards and automation tools; Collaborate with level, art, and engineering teams.

Seniority

Senior, hands-on IC