《彩虹六号》-系统策划
Core
Design and iterate core systems (growth, social, challenges) and gameplay experience for Tom Clancy's Rainbow Six Siege to improve operational metrics.
Role type
Senior System Designer (FPS)
Builds
Long-term growth systems, social systems, challenge systems, and core gameplay loops for a competitive FPS title.
Domain
Gaming / First-Person Shooter (FPS)
Required skills
FPS game design, system design, data analysis, market research, user feedback analysis, game strategy planning, documentation, cross-functional collaboration
Preferred skills
Experience with Tom Clancy's Rainbow Six Siege, knowledge of Western 3A development models, English proficiency
Technologies
Game engines, data analytics tools
Responsibilities
Collaborate with R&D to design and implement core game systems; Optimize game design based on user and market feedback; Analyze data to refresh product strategy and planning; Document design methodologies based on project reviews.