CareerPlan

《彩虹六号》-系统策划

Shenzhen, ChinaFull-time2026-10-28 → 2026-11-10

Core

Design and iterate core systems (growth, social, challenges) and gameplay experience for Tom Clancy's Rainbow Six Siege to improve operational metrics.

Role type

Senior System Designer (FPS)

Builds

Long-term growth systems, social systems, challenge systems, and core gameplay loops for a competitive FPS title.

Domain

Gaming / First-Person Shooter (FPS)

Required skills

FPS game design, system design, data analysis, market research, user feedback analysis, game strategy planning, documentation, cross-functional collaboration

Preferred skills

Experience with Tom Clancy's Rainbow Six Siege, knowledge of Western 3A development models, English proficiency

Technologies

Game engines, data analytics tools

Responsibilities

Collaborate with R&D to design and implement core game systems; Optimize game design based on user and market feedback; Analyze data to refresh product strategy and planning; Document design methodologies based on project reviews.