Lead Systems Designer - Star Trek Fleet Command
Core
Lead designer owning standards, direction, and experiences for a 4X MMO, shaping content loops and player growth/mastery.
Role type
Lead Systems Designer (F2P 4X MMO)
Builds
Monthly content releases and long-term gameplay systems for Star Trek Fleet Command
Domain
Mobile gaming, 4X strategy, F2P economy
Deliverable
production ML models | product features
Required skills
F2P systems design, progression modelling, economy balancing, power curve pacing, resource flow management, team leadership, cross-functional collaboration, data-driven design, spreadsheet modelling
Preferred skills
4X genre expertise, SQL/scripting knowledge, alliance/co-op system design
Technologies
Excel, Google Sheets, SQL
Responsibilities
Own design standards and feature pipeline direction; mentor designers in systems/economy design; model economies and progression pacing; balance power curves and resource flow; collaborate cross-functionally to implement features; evaluate performance via data and playtests; plan for long-term content extensibility
Seniority
Senior, hands-on IC with management responsibilities