CareerPlan

Technology Platform-技术美术(角色渲染)

Shenzhen, ChinaFull-time2026-10-21 → 2026-10-22

Core

Develop materials and tools to enhance character and creature rendering quality and special effects in games like QQ Speed and Monster Hunter using UE5.

Role type

Senior Technical Artist (Character Rendering)

Builds

Real-time game assets and rendering pipelines for mobile and PC games

Domain

Game Development / Real-time Rendering

Required skills

Unreal Engine, Unity, 3ds Max, ZBrush, Substance, Real-time Rendering, Lighting Systems, Asset Optimization, AI-assisted Asset Generation, Tool Development

Preferred skills

Commercial project experience, Performance vs Quality trade-off analysis, Cross-functional collaboration

Technologies

UE5, Unity, 3ds Max, ZBrush, Substance

Responsibilities

Develop materials and tools for character and creature rendering; Create reusable character material schemes based on art style; Define character lighting and rendering solutions; Collaborate with engine programmers and art teams to standardize assets and optimize performance.

Seniority

Senior, hands-on IC