Technology Platform-技术美术(角色渲染)
Core
Develop materials and tools to enhance character and creature rendering quality and special effects in games like QQ Speed and Monster Hunter using UE5.
Role type
Senior Technical Artist (Character Rendering)
Builds
Real-time game assets and rendering pipelines for mobile and PC games
Domain
Game Development / Real-time Rendering
Required skills
Unreal Engine, Unity, 3ds Max, ZBrush, Substance, Real-time Rendering, Lighting Systems, Asset Optimization, AI-assisted Asset Generation, Tool Development
Preferred skills
Commercial project experience, Performance vs Quality trade-off analysis, Cross-functional collaboration
Technologies
UE5, Unity, 3ds Max, ZBrush, Substance
Responsibilities
Develop materials and tools for character and creature rendering; Create reusable character material schemes based on art style; Define character lighting and rendering solutions; Collaborate with engine programmers and art teams to standardize assets and optimize performance.
Seniority
Senior, hands-on IC