预研动作手游-游戏美术项目管理(APM)
Core
Managing the full lifecycle delivery of mobile game art assets and versions, ensuring on-time, high-quality release of characters, scenes, animations, VFX, and technical art.
Role type
Senior Art Project Manager (APM) for mobile games
Builds
Mobile game versions and art assets for internal teams and external vendors
Domain
Mobile gaming industry, 3D/2D art production pipeline
Required skills
Full-cycle project management, art pipeline scheduling, vendor management, cost control, risk management, cross-functional coordination, art production standards knowledge, TAPD/JIRA proficiency
Preferred skills
Experience with character animation and combat VFX, pipeline automation, budgeting
Technologies
TAPD, JIRA
Responsibilities
Manage full lifecycle delivery of art versions from requirement breakdown to node acceptance; Coordinate parallel development across character, scene, animation, VFX, and TA modules; Optimize art production workflows and collaboration standards; Manage internal and external art resources and vendor contracts; Track project progress and labor costs while mitigating risks; Collaborate with planning, development, and publishing teams to align priorities.