3D动作游戏《狩》系统策划
Core
Designing and delivering core gameplay systems for a 3D action game, ensuring seamless integration of mechanics, UI, and numerical balance.
Role type
Senior IC game systems designer (3D action game)
Builds
Core gameplay systems, mechanics, and player progression loops
Domain
Video games, 3D action RPG
Required skills
System architecture, complex system decomposition, gameplay design, data analysis, cross-functional collaboration, action game mechanics
Preferred skills
Action game experience, core system ownership, player psychology understanding
Technologies
Game engines, data analytics tools
Responsibilities
Design overall system frameworks and write requirements; Design gameplay mechanics ensuring interaction/UI/numerical/art alignment; Collaborate with combat/level/numerical teams for implementation; Analyze game data and player feedback to drive optimization.