CareerPlan

3D动作游戏《狩》系统策划

Shenzhen, ChinaFull-time2026-10-21 → 2026-11-10

Core

Designing and delivering core gameplay systems for a 3D action game, ensuring seamless integration of mechanics, UI, and numerical balance.

Role type

Senior IC game systems designer (3D action game)

Builds

Core gameplay systems, mechanics, and player progression loops

Domain

Video games, 3D action RPG

Required skills

System architecture, complex system decomposition, gameplay design, data analysis, cross-functional collaboration, action game mechanics

Preferred skills

Action game experience, core system ownership, player psychology understanding

Technologies

Game engines, data analytics tools

Responsibilities

Design overall system frameworks and write requirements; Design gameplay mechanics ensuring interaction/UI/numerical/art alignment; Collaborate with combat/level/numerical teams for implementation; Analyze game data and player feedback to drive optimization.