3A级开放世界-资深游戏灯光师
Core
Designing in-game lighting, creating illumination effects for various environments and scenes to enhance visual experience and atmosphere.
Role type
Senior IC game lighting artist
Builds
Complex lighting scenes and dynamic lighting effects for characters and objects
Domain
Video game development, 3D graphics
Required skills
Lighting design, Time of Day (TOD) system development, exposure and lighting parameter optimization, script animation lighting setup, cross-platform rendering engine proficiency, color control, collaboration with art and engineering teams
Preferred skills
Deep understanding of CG or game development pipelines, innovative ability, strong aesthetic sense
Technologies
Maya, Unity, Unreal Engine
Responsibilities
Design in-game lighting for various environments; Develop and debug Time of Day (TOD) systems; Establish and optimize exposure and lighting parameter standards; Configure and adjust lighting for script animations; Collaborate with art and engineering teams
Seniority
Senior, hands-on IC