CareerPlan

3A级开放世界-资深游戏灯光师

Hangzhou, ChinaFull-time2026-10-07 → 2026-11-10

Core

Designing in-game lighting, creating illumination effects for various environments and scenes to enhance visual experience and atmosphere.

Role type

Senior IC game lighting artist

Builds

Complex lighting scenes and dynamic lighting effects for characters and objects

Domain

Video game development, 3D graphics

Required skills

Lighting design, Time of Day (TOD) system development, exposure and lighting parameter optimization, script animation lighting setup, cross-platform rendering engine proficiency, color control, collaboration with art and engineering teams

Preferred skills

Deep understanding of CG or game development pipelines, innovative ability, strong aesthetic sense

Technologies

Maya, Unity, Unreal Engine

Responsibilities

Design in-game lighting for various environments; Develop and debug Time of Day (TOD) systems; Establish and optimize exposure and lighting parameter standards; Configure and adjust lighting for script animations; Collaborate with art and engineering teams

Seniority

Senior, hands-on IC