代号:Craft-技术美术-特效
Core
Building automated pipelines for special effects generation, creating reusable Niagara templates and tools, establishing 2D sequence frame production standards, and supporting AI training data workflows for game effects.
Role type
Technical Artist (Special Effects)
Builds
Automated effect generation pipelines, reusable Niagara modules/materials, 2D sequence frame assets, and AI training datasets.
Domain
Game Development / Real-time Rendering
Deliverable
production ML models | product features
Required skills
UE Niagara, Python scripting, 2D sequence frame production, automated pipeline design, asset standardization, AI data validation, performance optimization.
Preferred skills
Visual design judgment, cross-functional collaboration, agent integration.
Responsibilities
Build automated pipelines for effect generation, rendering, and asset management; Develop reusable Niagara templates and tools; Establish 2D sequence frame production standards; Assist algorithm teams in preparing and validating training data; Evaluate and iterate effect quality and performance; Integrate effect capabilities into AI agents; Optimize particle systems and material complexity for real-time performance.