在研UE5项目-战斗动画设计师
Core
Design and implement core combat animations for protagonists and enemies in a UE5 game, ensuring realistic style and engine integration.
Role type
Combat Animation Designer
Builds
Combat action sequences for protagonists and enemies
Domain
Video Games / Action (ACT)
Required skills
Keyframe animation, Motion Capture, State Machines, Animation Blueprints, Unreal Engine 5, Maya, MotionBuilder, Character motion physics, Rhythm and weight in animation
Preferred skills
3A game experience, Action game genre expertise, Realistic creature motion study
Responsibilities
Design and optimize character combat moves for impact and performance; Collaborate with design, VFX, and engineering teams; Optimize animation assets for runtime performance; Implement final animations in the game engine.