CareerPlan

在研UE5项目-战斗动画设计师

Shanghai, ChinaFull-time2026-10-15 → 2026-11-10

Core

Design and implement core combat animations for protagonists and enemies in a UE5 game, ensuring realistic style and engine integration.

Role type

Combat Animation Designer

Builds

Combat action sequences for protagonists and enemies

Domain

Video Games / Action (ACT)

Required skills

Keyframe animation, Motion Capture, State Machines, Animation Blueprints, Unreal Engine 5, Maya, MotionBuilder, Character motion physics, Rhythm and weight in animation

Preferred skills

3A game experience, Action game genre expertise, Realistic creature motion study

Responsibilities

Design and optimize character combat moves for impact and performance; Collaborate with design, VFX, and engineering teams; Optimize animation assets for runtime performance; Implement final animations in the game engine.