J3-UE5微恐射击-怪物策划
Core
Design and implement monster and boss gameplay mechanics for large-scale PVPVE shooting maps.
Role type
Monster Game Designer (UE5)
Builds
Monster behavior prototypes, combat systems, and full production assets for PVPVE shooting games.
Domain
Video Games / Shooter / Horror
Required skills
Monster design, UE5 Blueprints, Behavior Trees, Combat system design, Game mechanics prototyping
Preferred skills
Horror/SCP genre expertise, Level design integration, Environmental interaction design
Technologies
Unreal Engine 5, Blueprints, Behavior Trees
Responsibilities
Design and implement monster/Boss gameplay for large PVPVE maps; Create monster gameplay design documents and basic prototypes using Blueprints; Design, debug, and maintain monster behavior trees and combat systems; Collaborate on concept design, animation, and VFX for final monster quality.
Seniority
Mid-Senior, hands-on IC