sandbox - [Art] Realistic 3D Environment Team Lead
Core
Lead Artist responsible for photoreal environments, hardsurface, and weapons in game development.
Role type
Lead Artist (3D Environment & Hardsurface)
Builds
Photoreal game environments, hardsurface assets, and weapons
Domain
Video Games
Required skills
3D modeling, UV mapping, texture baking, game engine integration, team leadership, project estimation, technical pipeline knowledge
Preferred skills
Strategic thinking, constructive feedback, self-development, high artistic standards
Technologies
Game engines, 3D modeling software, texture tools
Responsibilities
Model photoreal environments and hard surface assets, create clean topology and UV mapping, texture assets, work with game engines, lead new project tests, participate in estimating calculations, perform assigned tasks within deadlines
Seniority
Mid-level Lead