CareerPlan

高级战斗策划(修仙大世界RPG)

Shanghai, ChinaFull-time2026-10-07 → 2026-11-05

Core

Design, execute, and optimize combat skills, mechanics, and AI for characters and monsters in a cultivation-themed real-time RPG.

Role type

Senior Combat Game Designer (Cultivation RPG)

Builds

Real-time combat systems with strategy elements for a cultivation world RPG

Domain

Gaming (MMORPG/ARPG)

Required skills

Combat system design, flowchart/blueprint tools, monster AI design, data analysis, user research, Python/VBA scripting

Preferred skills

3C game experience, ARPG/ACT/Strategy card game expertise, successful live game launch experience

Technologies

Flowchart tools (Blueprints), Python, VBA

Responsibilities

Design and optimize combat skills and mechanics for characters and monsters; Coordinate with development, art, and QA teams; Analyze data and conduct user research to improve gameplay; Build strategic real-time combat mechanisms with cultivation themes.