高级战斗策划(修仙大世界RPG)
Core
Design, execute, and optimize combat skills, mechanics, and AI for characters and monsters in a cultivation-themed real-time RPG.
Role type
Senior Combat Game Designer (Cultivation RPG)
Builds
Real-time combat systems with strategy elements for a cultivation world RPG
Domain
Gaming (MMORPG/ARPG)
Required skills
Combat system design, flowchart/blueprint tools, monster AI design, data analysis, user research, Python/VBA scripting
Preferred skills
3C game experience, ARPG/ACT/Strategy card game expertise, successful live game launch experience
Technologies
Flowchart tools (Blueprints), Python, VBA
Responsibilities
Design and optimize combat skills and mechanics for characters and monsters; Coordinate with development, art, and QA teams; Analyze data and conduct user research to improve gameplay; Build strategic real-time combat mechanisms with cultivation themes.