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开放世界-游戏客户端开发工程师-战斗方向(上海)

Hangzhou, China💼 Full-time🗓 2026-09-28

Core

Develop and iterate combat systems in Unreal Engine for open-world games, ensuring stability and performance.

Role type

Senior IC game client engineer (combat systems)

Builds

Open-world game combat systems and underlying infrastructure

Domain

Gaming (Open-world/3A)

Deliverable

production ML models | product features

Required skills

C++, Unreal Engine, combat system architecture, performance optimization, memory management, rendering optimization, animation systems, VFX systems, Lua scripting, GAS

Preferred skills

Open-world game experience, 3A game experience, AI programming, Lua project experience

Responsibilities

Design clear module division and data flows, collaborate with design and art teams, optimize game runtime performance, lead combat system development and iteration.

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