开放世界-游戏客户端开发工程师-战斗方向(上海)
Core
Develop and iterate combat systems in Unreal Engine for open-world games, ensuring stability and performance.
Role type
Senior IC game client engineer (combat systems)
Builds
Open-world game combat systems and underlying infrastructure
Domain
Gaming (Open-world/3A)
Deliverable
production ML models | product features
Required skills
C++, Unreal Engine, combat system architecture, performance optimization, memory management, rendering optimization, animation systems, VFX systems, Lua scripting, GAS
Preferred skills
Open-world game experience, 3A game experience, AI programming, Lua project experience
Responsibilities
Design clear module division and data flows, collaborate with design and art teams, optimize game runtime performance, lead combat system development and iteration.
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