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开放世界-游戏客户端开发工程师-系统方向(上海)

Hangzhou, China💼 Full-time🗓 2026-09-28

Core

Develop core game systems, monetization, events, and mini-games using Unreal Engine, ensuring stability and performance.

Role type

Senior IC game client engineer (systems)

Builds

Game client systems, monetization flows, event systems, mini-games

Domain

Gaming (Open World)

Deliverable

production ML models | product features

Required skills

C++, Unreal Engine, Lua scripting, UMG, animation systems, performance optimization, system architecture design

Preferred skills

Monetization system development, event system development, mini-game development, AI programming

Responsibilities

Develop and iterate core game systems, monetization, and events; design and implement infrastructure systems; collaborate with design, art, and server teams; design module architecture and data flows; optimize runtime performance (memory, rendering, loading).

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