开放世界-游戏客户端开发工程师-系统方向(上海)
Core
Develop core game systems, monetization, events, and mini-games using Unreal Engine, ensuring stability and performance.
Role type
Senior IC game client engineer (systems)
Builds
Game client systems, monetization flows, event systems, mini-games
Domain
Gaming (Open World)
Deliverable
production ML models | product features
Required skills
C++, Unreal Engine, Lua scripting, UMG, animation systems, performance optimization, system architecture design
Preferred skills
Monetization system development, event system development, mini-game development, AI programming
Responsibilities
Develop and iterate core game systems, monetization, and events; design and implement infrastructure systems; collaborate with design, art, and server teams; design module architecture and data flows; optimize runtime performance (memory, rendering, loading).