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魔方在研轻动作游戏客户端开发工程师(Gameplay 方向)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Designing and implementing level structures, mechanics, events, and gameplay flow for an action game to ensure smooth player experience and stable long-form gameplay.

Role type

Senior Gameplay Client Engineer (Unreal Engine)

Builds

Action game levels, gameplay systems, UI interfaces, and multiplayer consistency features.

Domain

Video Games / Action Game Development

Required skills

Unreal Engine 4/5, C++, Blueprint, Lua or TypeScript, UMG, State Machine Design, Performance Optimization, Network Programming, Hot-reload implementation

Preferred skills

AngelScript, Editor tool development, Multiplayer synchronization, Debugging tools

Technologies

Unreal Engine, UMG, C++, Lua, TypeScript, AngelScript, Unreal Insights, Profiler

Responsibilities

Designing level structures and implementing mechanics/events; Managing game flow state design for stability and scalability; Developing client-side game systems with logic/view separation; Creating UI interfaces using UMG; Implementing hot-update solutions and editor tools; Optimizing performance for levels and gameplay; Developing Dedicated Server network code for multiplayer consistency.

Seniority

Senior, hands-on IC

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