CareerPlan

次世代UE5战术射击端游-资深动画设计

Shenzhen, ChinaFull-time2026-10-27 → 2026-11-10

Core

Designing and implementing full-cycle tactical animations for a next-generation UE5 FPS/TPP shooter, including weapon handling, combat, and narrative sequences.

Role type

Senior IC Animation Designer (UE5)

Builds

Production-ready animation assets, systems, and narrative sequences for a tactical shooter game.

Domain

Video Games / Tactical Shooter / Unreal Engine

Required skills

Hand-keyed animation, Motion capture data cleanup, Unreal Engine Animation Blueprints, Control Rig, Sequencer, Procedural animation logic, Maya, MotionBuilder, Character rigging, State machine design, Performance optimization (LOD, keyframe compression), Team leadership, Outsourcing management.

Preferred skills

Narrative direction through animation, Non-verbal interaction design, Physics engine integration, Multi-language lip-sync.

Technologies

Unreal Engine 5, Maya, MotionBuilder, Control Rig, Animation Blueprints, Sequencer.

Responsibilities

Design and implement full-cycle tactical animations (weapons, melee, props, combat) blending hand-keying and mocap; Design character and narrative animations to shape personality and convey story cues; Lead cutscene pacing and non-verbal interaction design; Collaborate with engineering to develop procedural animation logic and optimize performance; Manage external animation teams and establish modular animation libraries; Mentor junior animators and resolve technical issues like clipping or transition lag.

Seniority

Senior, hands-on IC with team leadership.