次世代UE5战术射击端游-资深动画设计
Core
Designing and implementing full-cycle tactical animations for a next-generation UE5 FPS/TPP shooter, including weapon handling, combat, and narrative sequences.
Role type
Senior IC Animation Designer (UE5)
Builds
Production-ready animation assets, systems, and narrative sequences for a tactical shooter game.
Domain
Video Games / Tactical Shooter / Unreal Engine
Required skills
Hand-keyed animation, Motion capture data cleanup, Unreal Engine Animation Blueprints, Control Rig, Sequencer, Procedural animation logic, Maya, MotionBuilder, Character rigging, State machine design, Performance optimization (LOD, keyframe compression), Team leadership, Outsourcing management.
Preferred skills
Narrative direction through animation, Non-verbal interaction design, Physics engine integration, Multi-language lip-sync.
Technologies
Unreal Engine 5, Maya, MotionBuilder, Control Rig, Animation Blueprints, Sequencer.
Responsibilities
Design and implement full-cycle tactical animations (weapons, melee, props, combat) blending hand-keying and mocap; Design character and narrative animations to shape personality and convey story cues; Lead cutscene pacing and non-verbal interaction design; Collaborate with engineering to develop procedural animation logic and optimize performance; Manage external animation teams and establish modular animation libraries; Mentor junior animators and resolve technical issues like clipping or transition lag.
Seniority
Senior, hands-on IC with team leadership.