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腾讯游戏MagicAI-游戏引擎开发工程师-AI原生方向

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Develop an AI-native game engine based on Godot, enabling safe and efficient invocation by AI agents through CLI, headless architecture, and standardized remote interfaces.

Role type

Senior IC game engine developer (AI-native direction)

Builds

AI-native game engine with headless mode, CLI, and remote API layers

Domain

Game development / AI infrastructure

Deliverable

production ML models | product features

Required skills

C++, Godot engine internals, RPC/RESTful API design, computer science fundamentals (algorithms, data structures, OS, networking), off-screen rendering, physics simulation, resource system architecture, performance optimization

Preferred skills

Unreal or Unity engine internals, open-source contribution, reading technical papers in English

Technologies

Godot, JSON-RPC 2.0, TCP, WebSocket, C++

Responsibilities

Implement CLI and headless non-blocking architectures for the engine; Develop standard communication layers and remote interfaces; Create automatic API binding generators; Research off-screen rendering, physics simulation, and state rollback; Optimize engine performance for low-latency agent calls; Contribute to the Godot community.

Seniority

Senior, hands-on IC

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