腾讯游戏MagicAI-游戏引擎开发工程师-AI原生方向
Core
Develop an AI-native game engine based on Godot, enabling safe and efficient invocation by AI agents through CLI, headless architecture, and standardized remote interfaces.
Role type
Senior IC game engine developer (AI-native direction)
Builds
AI-native game engine with headless mode, CLI, and remote API layers
Domain
Game development / AI infrastructure
Deliverable
production ML models | product features
Required skills
C++, Godot engine internals, RPC/RESTful API design, computer science fundamentals (algorithms, data structures, OS, networking), off-screen rendering, physics simulation, resource system architecture, performance optimization
Preferred skills
Unreal or Unity engine internals, open-source contribution, reading technical papers in English
Technologies
Godot, JSON-RPC 2.0, TCP, WebSocket, C++
Responsibilities
Implement CLI and headless non-blocking architectures for the engine; Develop standard communication layers and remote interfaces; Create automatic API binding generators; Research off-screen rendering, physics simulation, and state rollback; Optimize engine performance for low-latency agent calls; Contribute to the Godot community.
Seniority
Senior, hands-on IC