《灰境行者》-游戏引擎开发(通用向)
Core
Develop and maintain general-purpose game engine modules such as physics systems, performance optimization, and pipelines, excluding graphics rendering.
Role type
Game engine general module developer
Builds
Game engine components for logic execution and resource management
Domain
Game development / Computer science
Required skills
C++, computer architecture, operating systems, memory management, CPU scheduling, problem-solving
Preferred skills
industry technology tracking, cross-platform support, engine architecture optimization
Responsibilities
Develop and maintain non-graphics engine modules; analyze and resolve performance bottlenecks in memory and CPU; collaborate with design and client teams; introduce new technologies for engine efficiency.
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