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《灰境行者》-游戏引擎开发(渲染向)

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Develop and maintain graphics modules (rendering pipeline, shaders, lighting) in a game engine to enhance visual fidelity and optimize rendering performance.

Role type

Game engine graphics engineer (rendering)

Builds

Game engine graphics subsystems

Domain

Game development / Computer graphics

Required skills

C++, Computer graphics fundamentals, Rendering algorithms, Performance optimization, Problem solving

Preferred skills

Ray tracing, Real-time global illumination

Technologies

C++

Responsibilities

Develop and maintain graphics modules (rendering pipeline, shaders, lighting) in a game engine. Analyze and resolve rendering performance bottlenecks to optimize frame rate and reduce latency. Collaborate with design and art teams to design and optimize rendering effects based on project requirements. Track and integrate cutting-edge graphics rendering technologies such as ray tracing and real-time global illumination.

Seniority

Mid-level, hands-on IC

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