《灰境行者》-游戏引擎开发(渲染向)
Core
Develop and maintain graphics modules (rendering pipeline, shaders, lighting) in a game engine to enhance visual fidelity and optimize rendering performance.
Role type
Game engine graphics engineer (rendering)
Builds
Game engine graphics subsystems
Domain
Game development / Computer graphics
Required skills
C++, Computer graphics fundamentals, Rendering algorithms, Performance optimization, Problem solving
Preferred skills
Ray tracing, Real-time global illumination
Technologies
C++
Responsibilities
Develop and maintain graphics modules (rendering pipeline, shaders, lighting) in a game engine. Analyze and resolve rendering performance bottlenecks to optimize frame rate and reduce latency. Collaborate with design and art teams to design and optimize rendering effects based on project requirements. Track and integrate cutting-edge graphics rendering technologies such as ray tracing and real-time global illumination.
Seniority
Mid-level, hands-on IC