神秘学预研手游-资深系统策划-商业化方向
Core
Design and deliver the overall framework for in-game commercialization systems, including shops, battle passes, and gift packs, while analyzing user behavior to optimize monetization.
Role type
Senior IC systems and commercialization game designer
Builds
In-game commercialization systems (shops, battle passes, gift packs) and promotional activities
Domain
Mobile gaming, monetization, user behavior analysis
Required skills
Systems design, commercialization strategy, data analysis, cross-functional coordination, creative concept development
Preferred skills
Experience with high-DAU appearance-focused games, deep understanding of MOBA/auto-battler monetization models, sensitivity to trending media elements
Technologies
Game design tools, data analysis platforms
Responsibilities
Design system frameworks and write requirements, develop and deliver commercialization systems, support operations with activity configuration and version promotion, analyze online data to identify monetization opportunities
Seniority
Senior, hands-on IC