Principal Software Engineer
Core
Drive evolution and standardization of GPU programming models via Direct3D API and HLSL, collaborating with hardware vendors and industry partners to define future graphics and compute capabilities.
Role type
Principal Software Engineer (GPU Graphics/Compute Standards)
Builds
Direct3D and HLSL features, GPU programming standards, and industry specifications
Domain
Graphics & Compute, GPU Architecture, Industry Standards
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
GPU programming (Direct3D, Vulkan, HLSL, SPIR-V), shader optimization, GPU compilers, graphics drivers, hardware bring-up, industry standards participation, cross-ecosystem collaboration, technical strategy influence
Preferred skills
Experience with NVIDIA, AMD, Intel, Qualcomm ecosystems
Technologies
Direct3D, HLSL, Vulkan, SPIR-V, C, C++, C#, Java, JavaScript, Python
Responsibilities
Design, review, test, and ship new Direct3D and HLSL features; Analyze and optimize graphics and compute workloads across modern GPU architectures; Collaborate with GPU hardware vendors and industry partners to define future capabilities; Participate in industry standards organizations and technical working groups; Align technical designs and feature roadmaps across multiple hardware partners