CareerPlanSign in

Principal Software Engineer

United States, Multiple Locations, Multiple Locations💼 Full-time🗓 2026-07-23 → 2026-09-26

Core

Drive evolution and standardization of GPU programming models via Direct3D API and HLSL, collaborating with hardware vendors and industry partners to define future graphics and compute capabilities.

Role type

Principal Software Engineer (GPU Graphics/Compute Standards)

Builds

Direct3D and HLSL features, GPU programming standards, and industry specifications

Domain

Graphics & Compute, GPU Architecture, Industry Standards

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

GPU programming (Direct3D, Vulkan, HLSL, SPIR-V), shader optimization, GPU compilers, graphics drivers, hardware bring-up, industry standards participation, cross-ecosystem collaboration, technical strategy influence

Preferred skills

Experience with NVIDIA, AMD, Intel, Qualcomm ecosystems

Technologies

Direct3D, HLSL, Vulkan, SPIR-V, C, C++, C#, Java, JavaScript, Python

Responsibilities

Design, review, test, and ship new Direct3D and HLSL features; Analyze and optimize graphics and compute workloads across modern GPU architectures; Collaborate with GPU hardware vendors and industry partners to define future capabilities; Participate in industry standards organizations and technical working groups; Align technical designs and feature roadmaps across multiple hardware partners

Sourced via microsoft · Listed on CareerPlan, which tracks 70,000+ jobs from 20+ sources.