《三角洲行动》叙事策划
Core
Design and create narrative content for game operators, seasons, and key copy; design and package core systems, gameplay, monetization, and events to ensure high-quality expression.
Role type
Narrative Game Designer
Builds
Game operators, seasonal content, core gameplay systems, monetization features, and events
Domain
Gaming (Shooter)
Deliverable
product features
Required skills
Narrative design, Game systems design, Monetization design, Event design, UE configuration, Resource management, Version optimization, English communication, Aesthetics
Preferred skills
Shooter game experience, Internationalization experience, English fluency
Responsibilities
Design and create narrative content for operators and seasons; Design and package core systems, gameplay, and events; Maintain copy design and production pipelines; Assist other teams with market and operations copy needs.